Sculpting, modelling and design

Sculpting and modelling work (Undertaken professionally and personally)

While I can program in C++/C#/Javascript with experience in HLSL & PHP I'll do anything I can to help a project. Therefore as often small teams require, I can work with common Adobe products (Photoshop / Premier / After Effects) and 3D modelling applications.

Creating prototypical assets within 3ds Max has really helped projects and in cases where a creature or character is needed I have experience with skinning and skeletal animation to help get characters into the Unity or Unreal engines.

Experiences with Sculpting

Sculpting is a great method of creating and/or detailing organic shapes and I've always found it useful to be able to create an organic shape quickly with Mudbox.

Typically the workflow I use involves the creation of a box shape in 3ds Max with the key edge loops and UV mapped. Then sculpt in detail in Mudbox with higher levels used for normal and cavity maps.

With the higher detailed model I then typically import into Quixel with the model to bake and paint textures using smart materials. Depending on the visibility of seams I may then paint or blur over these by importing the model back into Mudbox.

Experiences with 3ds Max

I've been using 3ds Max for about 6 years, 4 professionally. It's been a great asset from creating plumbing appliances to creating animated scenes for render.

Creating models through hard surface or box modelling techniques. I'm familiar with the editable types and tools within Max and it's use of materials and rendering solutions.

When I need to create an animation I'll typically use CATMotion for skeletal and Morphers for state animations. If the exported data type supports it, I'll try to use object animation as much as possible. But in cases such as for Unreal I'll use skeletal.

 



Experiences with Photoshop / Premier

Using Photoshop, I've had experience creating UI designs for applications to then be supplied to artists or created myself.

I've used Photoshop to create compositions, company logos, UI designs and vector based characters for 2D work. Since I do a lot of 3D work I'll also tend to use Photoshop to fix or polish textures.

I've used both Premier and After Effects to create videos through screen recordings and educational compositions.

I'll tend to use Premier for most compositions and only use Affect Effects if complex compositions are important.

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